


The perk would commence at Mastery Level 20 and allow you to craft items 2 levels higher - this applies to both sub-70 characters and to level70 ones, thus allowing you to craft level 72 pieces at the most.Īt Mastery Level 30, you can craft 3 levels higher change the Master Crafter perk to allow your characters to craft items X levels higher than their level. You would also not feel the dismay of not getting a 75 after exhausting your hard-earned mats and gold in an unlucky crafting streak. You would farm mats to a very specific tangible goal, rather than to the uncertainty of "is 15m gold and 3K of each Greater Essence enough?". No exploits, no seed fixing, no lookaheads.

while I am aware that persistence pays off, I think it would be much better if the higher-than-70 level crafting was made deterministic rather than random: So, we've all felt the dismay of crafting piece after piece (and at such a cost.) in search of those elusive level 75s.
